Friday, May 30, 2008

Football Manager 2008

Hints, Tips & Tricks

Recommended players

Oliver Kahn (GK)

John Terry (DC)

William Gallas (DC)

Steven Gerrad (DMC)

Xabi Alonso (DMC)

Figo (AML)

Ronaldinho (AMR)

Samual Eto'o (FC)

Fernando Torres (FC)

The best striker

The best striker is Toto Tamuz from jerusalem he's young and scores well.

Macauley Chrisanthus

When Including leagues go to upload all players from and go to nigeria then start the game and go to the search area and type in Macauley and you'll be able to buy him for free.

Easy Big Wins

On match today create a manager and put him in the team you are gonna V.S. When you choose the team and put all the of the players in the Attacking positions and put an arrow on the goalie pointing to one of the far corners and you might just win by 40-0 like I did ;)

Secrets

Real players

Due to licensing some National Teams don't have proper players (Germany for example)

To get rid of this go to "C:/Program Files/Sports Interactive/Football Manager 2008/data/db/800/lnc/all" once there copy the file entitled "fake.lnc" (You may wish to put it in a safe place as backup if needed) then delete the file "fake.lnc" and when you start a new game the countries effected will have the proper squad.

All this file does it put a "mask" on the national teams effected and once you remove it will get rid of the mask.

Easter Eggs

If your computer's clock is at April 1st and the in-game clock is at April 1st (i.e. 2009/2010 season at April 1st) then you will receive a message stating your board is willing to offer you £500 million in transfer funds and a new season. Depressingly, when accepted it's revealed to be a little April Fools joke from Sports Interative.

Tactics - The Basics

Trademark talks us through the deployment of tactics in Football Manager 2008.

When you start a new game, there are three rules that decide what type of tactic you should use. They are:

· How strong is your team?
· What kind of players do you have?
· Variables (i.e. Weather etc.)

Now that you have selected your team we can begin:

· How strong is your team?

First of all, when you start a game there are two branches of thought that dictate what you should do. This will also shape your transfer policy. First there is the Classical school of thought which states that you should look at the team I front of you, locate their strengths and create a tactic that plays to the strengths available to you. You proceed to buy players that will shore up the team and remove the weaknesses that you see. Then there is the Sven school of thought (Named after the immortal Sven-Goran Eriksson) which states that first you find a killer tactic and then proceed to try to fit your current players into the tactic. Or buy new players. This strategy exploded when tried with the England National Team because of the type of players with whom he was dealing. But works phenomenally well with Manchester City because all the players have been bought in to make the tactic work. This contrary to what many people think is not the same as fitting square pegs into round holes. In the first instance with the English National Team it was and hence the failure.
In most big teams in each division or with teams with money, you can go with the Sven school of thought but in the case of smaller teams you cannot simply because you don’t have the resources. I will only deal with the first school now.

So now there are two possibilities:

· You are now a big team
· You are now a small team
(I haven’t gone into midtable teams because with them it’s a matter of personal choice and you can mess around with them.)

If you’re a big team then you go attacking. You can play a passing game with creativity. But if you’re a small team then keep it simple. Don’t try too much. Play a 4-4-2 or a 4-5-1. Always have atleast 4 defenders. If you have a really good striker then you can go for 4-5-1 and rely on him to get you the goals. But this usually doesn’t happen so you might have to go 4-4-2. If you go 4-4-2 you have to decide on whether to go play diamond or normal. Diamond if you have a good AMC. Otherwise stick to the basic 4-4-2. Protect your lead by playing DMs in the last 20 mins and go to Counter-Attack aswell. Use short passing and give creativity only to your best players. Don’t tell your CBs to close down, because you will get raped by good strikers. Instead make everyone else close down. Defend deep. Don’t offside trap. Give your best tacklers hard tackling. Avoid giving people with low marking the tight marking order. There are lots of basic things that you can do but in the end you will still lose games. No tactic can stop you from losing completely and if you’re a small team than it just becomes harder. Most FMers are good at scoring goals because they know the best strikers etc but seem to loose out on the defending aspect so hopefully these tips have helped you.

No matter what kind of team you have a good set-piece routine is always useful. Most people don’t realize how useful this can be. Im FM 07, just putting a targetman on the near post flick on position would get you goals almost every game but this doesn’t work as well in 08. Ill outline some good routines later.

· What type of players do you have?

Lets take the example of Tottenham Hotspurs. As soon as you look at the squad who jumps out at you?
You see the 4 strikers and you see Aaron Lennon. This tells me that we have to play 2 strikers up front and we need to play attacking wingers. So an attacking 4-4-2 comes to mind. Now you’ve got your basic outline. Most of the spurs players go straight into the formation with not much tweaking.

Attacking

Wingers are given little creativity (so that they don’t try anything else) and have forward runs and dribble the ball and cross. Also put their crossing to byeline so that they get as high as possible. With Bent and Berbatov in the box you’ll have people who though not brilliant in the air have good intelligence and will get at the end of the crosses. If you look at Spur’s style of play in real life you see that Berbatov holds up the ball so make him do that. Give him through passes and high creativity. Give Bent forward runs and play the ball in front of him. This will make Berbatov hold up the ball and then play through passes to Bent, or the Wingers whoever is making a run. Now your attacking is taken care of.

Defending

With Spurs’ team you have two options: you can go defensive central midfielders with Zokora and Huddlestone or play Jenas for some attacking qualities. I’d prefer going for a defensive pairing as Tottenham’s defense is quite poor. So give them closing down and short passing. Your back four is something of an enigma. You can play Dawson and King or Kaboul whichever seems the best. Check if they have pace, if they don’t you might want to defend deep against really pacey strikers. Fullbacks come in two flavours: the attacking and the defensive. Gareth Bale is an attacking full-back so you might want to give him “swap position” with your winger Malbranque but I wouldn’t recommend it. Bu it is something to remember. Give your attacking fullbacks crossing while giving your defensive fullbacks tackling and closing down. If you give your CMs and WBs closing down then most probably the other team will keep booting the ball up the pitch or crossing from deep and since your CBs are good in the air this should suit you nicely. I’ve not delved into GK tactic much but I heard that if you have a pacey GK with rushing out high then you use him as a sort of sweeper but then you must have pacey CBs who hold a high line with the offside trap.

· Variables (i.e. Weather etc.)

Have you ever wondered why your team is playing really well but then they cant seem to hit the target the next game and then they go on to playing well? It just might be one of the Variables that keep cropping up in the game. One of which is the weather: When its raining or snowing, it isn’t very good for short-passing, quick tempo teams. Long-ball teams tend to do better. Does that explain the surprise loss to Walsall? If the weather says heavy rain lower the tempo of your play and play long passes from your defenders and mixed passes from your midfielders. You might also want to lower the closing down as players will get tired very fast. Don’t do this if you are a big team as with your depth you can afford it. There are other variables aswell which I will experiment with and get back to you on.

wouldn’t be embarrassed to say that since the FM series began its journey I didn’t put any of my special quality time into researching the new training system. Well, that’s if you can call it “new” after two-three games in which it remained the same. The reasons, or excuses of why people such as myself neglect such a crucial part of the game is partly because the latter offers easy solutions such as the default training schedules and the automatically assigning coaches. I would have called it laziness, but it is always better to blame the game.


You see, training is important because it gives players an opportunity to trial with actions they usually perform in match. The Italian training approach, for example, is widely-known for its repetitive nature of Italian key elements and moves – bringing the best out of their players.

Clicking on the your ‘Training’ menu will open two optional screens, the first is the main area which we will perform our dirty actions – setting players’ schedules, play with sliders and generally feel important.

There are few approaches to training schedules: 1. Put on default, then complain your players aren’t improving. 2. Download someone’ else training, then complain his schedules don’t work. 3. Read a guide about training, set it up like a parrot, then complain it doesn’t work for you. 4. Read this, then complain about the number of complaints written in this paragraph; Then, complain some more.

Now, seriously, there are two main approaches to training: Positional & Individual. The first focuses on player’s positions and generally based on the assumption that each position require similar group of attributes, thus each group of players playing at the same position can be trained at the same session. The second approach is time-consuming and complicated, and focuses on each player’s strengths, weakness and other variables discussed later on.

Part 1: Positional Training

+ Step 1: Deciding the most important attributes for a certain position; Prioritize them.

The level of each category workload varies depending on the current level the team plays, tactics, and even country. E.g. While we’re used to a high level of typical English central-backs’ aerial ability (jumping – aerobic; heading – ball control;), on more technical countries such as Argentina or even Spain – the most important attributes for a centre-backs will be speed (pace/acceleration-aerobic) and tackling (defending).

Attributes fall into these training categories:

Strength: Natural Fitness, Stamina, Strength and Work Rate.

Aerobic: Acceleration, Pace, Agility, Balance and Jumping.

Goalkeeping: Aerial Ability, Handling, Kicking, One On Ones and Throwing.

Tactics: Decisions, Off The Ball, Positioning, Teamwork and Anticipation.

Ball Control: Dribbling, First Touch, Heading, Technique and Flair.

Defending: Tackling, Marking and Concentration.

Attacking: Passing and Creativity.

Shooting: Finishing, Long Shots and Composure.

Set-Pieces: Corners, Crossing, Free Kicks, Long Throws and Penalty Taking.

+ Step 2: Create 4-9 (depends on how thorough you are) positional schedules. Name them according to positions. (Tip: don’t use long names, GK standing for Goalkeeper will do)

* Suggestion I: Keeper, Defense, Midfield, Attack.
* Suggestion II: GK (Goalkeeper), FB (Full-Back), WB (Wing-Back), CB (Centre-Back), DM (Defensive Midfielder), AM (Attacking Midfielder), WRL (Wingers), FS (Fast Striker), ST (Strong Striker).

After you created the schedules and got yourself a priority list for each position, it’s time to move some sliders. There are 3 different types of slider categories: Physical, Technical and Set-Pieces. One differ from another in its impact on the workload slider* –

Physical (Strength, Aerobic); 1 notch (refers to a click on a slider) on training category is equal to 1 notch on workload

Technical (The rest of categories but set-pieces and physical); 2 notches on training category is equal to 1 notch on workload

Set-Pieces; 3 notches on training category is equal to 1 notch on workload

The sliders themselves have a similar range from 0 to 25.

Training Slider – 0-25 (0 = None, 1-8 = Light, 9-15 = Medium, 16-22 = High, 23-25 = Intensive)

Workload Slider - 0-131 (0 = None, 1-24 = Very Light, 25-69 = Light, 70-109 = Medium, 110-119 = Heavy, 120-131 = Very Heavy)

Now you have all the information you need to create your position schedule. Let’s set-up one for example?Creating a new training schedule...

Position: Goalkeeper

Prioritizing Attributes: (Hint: It’s easier to use the ‘elimination method’, i.e. deciding which attributes aren’t needed)

Attacking, Shooting, Set-Pieces and Ball Control seem to be useless for a goalkeeper, although one may argue that a keeper should train on passing because his distribution is set to ‘Ask Defender to Collect’ – this should not be the focus of his training schedule, however.

Strength: Natural Fitness, Stamina, Strength and Work Rate.

Aerobic: Acceleration, Pace, Agility, Balance and Jumping.

Goalkeeping: Aerial Ability, Handling, Kicking, One On Ones and Throwing.

Tactics: Decisions, Off The Ball, Positioning, Teamwork and Anticipation.

Defending: Tackling, Marking and Concentration.

As you can probably see, it seems Goalkeeping (duh), Strength, and Tactics are the main aspects that a keeper should be focused upon. So, I push these sliders to the very right of medium – 15, while Aerobic and Defending will be on 9 (the very low of medium). Example for Keeper Schedule

The general consensus is that a player training session should never be on intensive, and his workload should never exceed the medium level – UNLESS you’re looking for a drastic change within short time.

As a rule of thumb, make sure your schedules have about a similar workload slider as the default ones – this way you’ll avoid picking up too many injuries and I’ll avoid nasty comments to this article (if any).

* I was trying to analyze the training sliders in reference to the workload slider by clicking on the various slider and watching the effect they had on the workload, this however wasn’t consistent enough for one value. Sometimes a notch on the technical categories increased workload by one, sometimes it took three notches to see any change; I suspect the workload slider wide range (0-131) doesn’t allow to watch any progress through the slider movement, although a progress has been made. I’d be happy to accept any alternative explanations or corrections about this subject.

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Fable: The Lost Chapters Cheats

Hints, Tips & Tricks

Rose Cottage: Unlimited Silver Keys

This trick requires a spade. First, take the Hobbe Cave Quest and go to the Rose Cottage. Walk to the circle of flowers near the house. Use your spade and dig up a Silver Key. You can also get 500 gold each time you do this if desired, by cutting the thorns and opening the treasure chest. However, you will get Evil points. Then, do a hero save and then load the saved game again. You should appear out of the Rose Cottage area. You can repeat this as many times as desired. If you want to get unlimited keys throughout the game, do not finish the quest. You can keep going back and getting the Silver Key.

1,000,000+ Gold

In order to get one million gold or more you need to have about 10,000 gold already and you need a high enough Guile Skill about 3+. Go to Oakvale, and then to the shop that has the coin purses hanging infront of it. Make sure you do this during day. Talk to the shop owner and buy all of the Emeralds he currently has. Go to Bowerstone south and walk/run all the way to the poor people houses (they look like shacks) there should be an empty one at the end. Go in it and sleep until 3 days have passed. Then go back to Oakvale and buy all the Emeralds the guy has again. Go to Bowerstone south and sleep again but this time for 6 days. Then go to Oakvale and buy all the Emeralds again. Keep doing this until you have about 90-100 emeralds. Then sell back all the emeralds to the guy u bought them from. After you sell them buy them back. If you have a good Guile Skill you should get the Emeralds back for much less than you bought them. Just keep buying and selling and in no time you should have tons of Gold to do whatever you please with.
Submitted By: Church

Sleep in already occupied houses without the fine

Don't do this trick if the house's bed is too far away from the entrance. First find a bed in a house and then try to sleep in it. It'll warn you about it but click yes anyways. Then quickly run out of the house before the screen fades and you won't get a fine from it. The game thinks you slept, but there's no intrusion of property fine.

Hero Save Exploit

In the middle of a quest, if you use a hero save and reload the save, you will start at the beginning of the quest as if you had never begun, and you will retain all items that you obtained during the last run of the quest. This is especially useful in the Arena, where vast amounts of money can be made if used right. This exploit can also be used to get infinite silver keys, potions, etc if used during missions. If used too many times, this exploit can cause damage to your saved game.

Easy Money

Due to the simplicity of the in-game economics, anybody with a decent Guile score (around 3 or so) and a half an ounce of patience will be able to buy anything in half an hour. The easiest target for this cheat is the guy in Bowerstone South right next to the entrance. Buy out all of his potions (health, will and resurection philes). The more of these items you have, the faster you make money. About 25 of each (except res. philes, you can only have 9 of them) is the best to start with. Since the price of each item is based on how many the vendor has in stock, when he has none, he'll pay a fortune and when he has a lot, he'll sell them cheap. You don't even have to stop talking to him. Just make sure that when you sell, you hit the sell all button because selling in chunks drops his buying price. Once you've sold them all, buy them back all at once at his reduced price and repeat the process. I discovered this cheat with a little over 9,000 gold earned the hard way, and in 10 minutes I had 100,000 gold. I then visited every shop I could find, bought the store out of their potions (wound up with about 230 health and will) and in another 10 minutes of exploitation, I had 700,000 gold. If you can get a bunch of wedding rings, you can speed up your profit level even faster with that same shmoe in bowerstone south.

Realy easy money

If you would like easy money then do this you will require a trophy or trophys.

1. buy a house and knock down the door.
2. then place trophy(trophys) on the tropy case.
3. sell the house and walk in the house and take the trophys since you did not break the door when you didnt own the property you will not get in trouble with the guards.

4. then buy the house again and repeat this cycle as long as you want it is better to do it if you have more valuable trophys but any trophy will do. eventualy you will have alot more money than you started out with.

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Fate Of The Dragon Cheats

Cheats, Hints, Tricks And Secrets

Cheat mode:

Press [Enter] then type one of codes below:

Result - Code:

Turbo mode -!obj+speed! or !om+gonzales!
Kill all units !om+smartbomb!
Full map - !om+icanseeagain!
Remove fog of war !om+fog!
Instant victory - !om+win! or !obj+outofmyway!
Display frame rate - !om+fps!
God mode for selected units - !obj+god! or !om+superman!
Maximum level for selected generals - !obj+godblessovermax!
100,000 of all resources - !om+godblessgreed!
More of all resources - !obj+all!
More gold - !obj+gold! or !obj+moolah!
More lumber - !obj+lumber! or !obj+splinter!
More meat - !obj+rawmeat!
More corn -!obj+corn! or !obj+chips!
More food - !obj+food! or !obj+piggy!
1000 food - !obj+cheating!
More iron - !obj+iron! or !obj+ingboard!
More wine - !obj+wine! or !obj+booze!

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Fatal Fury 3 Cheats

Cheats, Hints, Tricks And Secrets

Hidden song:
Insert the disc in a standard audio CD player and advance to track 41.

Actually,Fatal Fury 3 PC's cheat code is
same as Neo.Geo version.

1.To use Ryuju Yamazaki and Jin Chon Shu and Jin Chon Rei U have to finish game and save the data which u've already met Ryuju Yamazaki and Jins' Bro.Choose "load savedata" when u start game next time,and choose "new game".In the characters choose screen,move the choose box with the order below,and press Low Kick button once on every one:

Terry-]Hon Fu-]Mai-]Geese-]Bob-]Sokaku Mochizuki-]Andy-]Franco-]Joe Higashi-]Blue Mary

If u input this successfully,the "here come new fighters" will pop up,and now u can use Ryuju and Jins' bro. 2.To use Tiny Fighters in VS mode In VS mode,Hold both 1P and 2P 's Low Kick and High Punch key when confirm your fighter.

Small fighters:
Select Vs mode, then hold the Low Kick and High Punch buttons for both players while choosing fighters on the character selection screen.


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Assassin's Creed Cheats

Genre Third-Person Action
Publisher Ubisoft
Developer Ubisoft Montreal
Assassin's Creed

Cheat Codes

Infinite life

In the main screen press: CIRCLE, L2, X, SQUARE TRIANGLE, R2, L2

Hint & Tips

Escaping from guards

Go to a high roof when chased. Kill the guards that appear. After a few kills they will either run or give up.

Saving citizens

Use the following trick for easy guard fights while saving a citizen. When trying to "save a citizen", run in, assassinate one guard with your hidden blade, then lock onto the closest guard and hold R1. When the guard comes in to attack, press Square to parry and kill the guard in usually one smooth, clean move. Repeat this for all guards to avoid taking damage.

Kill anyone without a penalty

After you beat the Game, when you go back to the story mode you can kill anyone without losing life.

Defeating the Master

When fighting the Master he will take away your ability to use radar and make it difficult to see. This also allows him to hit you once and kill you. Lock on to him and use a throwing knife against him. This will take away his power to blind you and make him easier to kill.

Saving citizens

Use the following trick for easy guard fights while saving a citizen. When trying to "save a citizen", run in, assassinate one guard with your hidden blade, then lock onto the closest guard and hold R1. When the guard comes in to attack, press Square to parry and kill the guard in usually one smooth, clean move. Repeat this for all guards to avoid taking damage.

Jerusalem: Assassination

When you go to Jerusalem and do the assassination with the guards surrounding you, do not try to fight them off. Instead, turn around and run up the ladder to get to the second floor. A short intermission sequence will show your target running away and up another ladder. Hold R1 + X and run across the chandeliers. The ladder will be to the right. Run up the ladder and another short intermission sequence will show your target on top of another building. Chase him down and have your wrist blade enabled (press Up) Then, press L1 to lock onto your target while still chasing him down. When you get close enough, the word "Assassinate" will appear for Square in the upper right of the screen. Press it and you will complete your task. After another intermission sequence, evade the guards by jumping onto building roofs, hiding, etc. Make your way over to the bureau to complete the memory.

Undefeatable

If you have anyone attacking you from 1 person to 1 million people, all you have to do is keep R1 down and block and make sure your back isn't turned to anyone that is attacking you and then when anyone goes to strike you whilst holing R1 press attack when they are about to hit you.

Throwing knives

To get more throwing knives, walk towards a thug (big guys with leather hoods) and punch them, the gaurds will stay out of a fist fight and when you defeat him you will get 1 throwing knife, or you can go up to a thug and lock onto him, then pickpocket him, this also gives you 1 throwing knife.

All flags and templars

To know where all the flags and templars are, just visit this website: www.assassinscreed-maps.com/Maps.htm then select what area you are in, it will show the positions of them, and pictures of them.

Defeating William of Montferrat in Acre

After the guards (or most of them) leave William, drop down from the castle and slay William. Afterward, "de-target" or deselect, and run up into the castle buildings and battlement to get away. This is the fastest way of completing the mission.

Easy fights

Only attempt this technique if they are fluent in the Rank 2 skill "Counter" and they have enough synchronization bars (a.k.a., life bars). One and a half rows of bars will do. When in battle, equip your hidden blade. With this equipped, all of your counters will score an instant kill. You can even instantly kill tougher ranked guards (for example, the Teutonic guards in Acre when hunting Sebrand). Also, most of the time using the hidden blade in battle will scare the last one or two (even three if you are lucky) guards, causing them to run away. However because you do not have a weapon that is sufficient enough to block a full sized enemy blade, all incoming attacks will hurt you.

Easier interrogation

After you get the "target" to a safe area to "interrogate" them, punch them first then "grab" them for faster completions. It will take about two grabs to quickly finish them. However, into the last three quarters of the game you may have to grab them up to, but exceeding, four times.

Unlocking doors

When you go to bed after Memory Block 2, you will notice your closet door is open. Hit any button to get a piece of paper Desmond notes as a code. The code will unlock your bedroom door which will allow you to be able to go out as often as you like after you are put to bed, as well as to open the meeting room area. You can also pick up various items to unlock Lucy's password.

Maximize efforts for each city

After killing Al Muaiam and returning to the real world, listen to the conversation about how they going to kill you. Turn on your Eagle Vision and look at the floor. There are some mixed up letters on both sides of the Amnius. You should see on the side closest to the main door:

M O R Y M N O E S
E N C E O L C H T
H O N B T L O T C
T D E O S A T O A
P E D S N L S T F
L D D U O O E T E
E A I E I R I N T
H S H K T T K E R
T U A A A N S S A

To decode this, start reading at the bottom right hand corner to the top right hand corner, so you will start at "A" and stop at "S". It will spell a real word. Do this for all of the columns and it will read:

ARTEFACTS SENT TO THE SKIES TO CONTROL ALL NATIONS TO MAKE US OBEY A HIDDEN CRUSADE DO NOT HELP THEM

Next, do the same thing to the mixed letters on the other side of the Amnius:

A
D R H
O O D T M
W H B I T D O
E U S Y S I N S E
A R O O M R E A Y N R
I S E Y T N I D L M I D E
T W I H W Y I E A U D A Y H T

It will spell out: THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT.

Lucy's computer

One item you can pick up after being able to unlock your bedroom door is Lucy's password. You can then investigate her e-mails, which entail a short secondary story line. After you complete the last Memory Block, go back outside your room. Go to Lucy's computer. In "Deleted Items" is an e-mail which entails her talking to someone about a rescue, then the last reply comes back as:

WondEr Why It is everyone Laughs at you?
i'll Let you guess. let's just say she's
proBably gEtTing it bigger and better from
someone else tHat isn't you. how can you
hope to compEte? REst asSured there are
sOme gOod ways. click the liNk to see!

Removing the capital letters out of the message decodes the message as

WE WILL BE THERE SOON

Transformers reference

Travel to the southwestern-most vigilantes in the poor district of Damascus. On one of the buildings around them, you should see an outcropping in the wall, climb on it and you will see that it looks exactly like G1 Optimus Prime in vehicle mode. Note that there may be more than one outcropping in the area, so look carefully. If you lose sight of the vigilantes, you have gone too far.

Guy's fall through floor

Go to the practicing fighting ring at the castle, and push the guy to the wall, then wait for him to get up, them attack him with your sword (only lightly,dont counter attack, ormstrong attack, only tap square) and he should fall through the floor, with only his head poking through the floor, but if you attack him, he will shoot up through the floor, then fall back down.




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